Author

Yu MoFollow

Date of Award

Spring 5-30-2019

Document Type

Thesis

Degree Name

Master of Industrial Design

Department

Industrial Design

First Advisor

Nicholas Jainschigg

Second Advisor

Elizabeth Leeper

Third Advisor

Pindaro Vargas-Farias

Abstract

Video games are like virtual cities. Similar to towns in the real world, virtual cities contain facilities and communities represented by game elements and players. There is a question for us: Can a game be a better city?

To answer the question, we need to understand what a good city looks like. Generally, a good city needs sound facilities and harmonious communities. Similar to a real city, we need to build more advanced game elements and peaceful game communities to make the game to be a better city. Games like Paragon have failed because they lacked game communities, even though it was one of the best graphic free-to-play multiplayer online battle arena (MOBA) games, which means the game communities are one of the significant element for games.

Creative Commons License

Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.

Share

COinS
 
 

To view the content in your browser, please download Adobe Reader or, alternately,
you may Download the file to your hard drive.

NOTE: The latest versions of Adobe Reader do not support viewing PDF files within Firefox on Mac OS and if you are using a modern (Intel) Mac, there is no official plugin for viewing PDF files within the browser window.