Date of Award
Spring 5-30-2019
Document Type
Thesis
Degree Name
Master of Industrial Design
Department
Industrial Design
First Advisor
Nicholas Jainschigg
Second Advisor
Elizabeth Leeper
Third Advisor
Pindaro Vargas-Farias
Abstract
Video games are like virtual cities. Similar to towns in the real world, virtual cities contain facilities and communities represented by game elements and players. There is a question for us: Can a game be a better city?
To answer the question, we need to understand what a good city looks like. Generally, a good city needs sound facilities and harmonious communities. Similar to a real city, we need to build more advanced game elements and peaceful game communities to make the game to be a better city. Games like Paragon have failed because they lacked game communities, even though it was one of the best graphic free-to-play multiplayer online battle arena (MOBA) games, which means the game communities are one of the significant element for games.
Recommended Citation
Mo, Yu, "Pekka : social software to improve in-game dynamics" (2019). Masters Theses. 412.
https://digitalcommons.risd.edu/masterstheses/412
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.