Date of Award

Spring 5-30-2019

Document Type

Thesis

Degree Name

Master of Landscape Architecture (MLA)

Department

Landscape Architecture

First Advisor

Emily Vogler

Second Advisor

Leslie Lee

Third Advisor

Theodore Hoerr

Abstract

Assumption: Today’s game companies often try to hire landscape architects to do virtual environment design. With the prompt expansion of technology, gaming has already become a unique and huge industry worth billions of dollars. More and more people have become immersed in video and computer games. If we acknowledge this is true, what are the reasons?

Rationale: People lose focus on the physical landscape when they participate in it. In contrast, “A game, of course, is a constructed world with a narrative already baked in.” (King, 2015) Some people love virtual games because the real world lacks what they long for. Game designers have created these features to attract them. These elements satisfy people’s desires and help people escape from reality.

Question: How can we use principles and concepts of virtual games to help engage people in physical environment in the future?

Sub-Question: What makes virtual games so attractive and intriguing? How can we built some aspects of gaming culture into the physical environment? How can we use virtual games to activate an urban village?

Creative Commons License

Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.

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