Date of Award
Spring 5-30-2019
Document Type
Thesis
Degree Name
Master of Landscape Architecture (MLA)
Department
Landscape Architecture
First Advisor
Leslie Lee
Second Advisor
Theodore Hoerr
Abstract
Assumption: Today’s game companies often try to hire landscape architects to do virtual environment design. With the prompt expansion of technology, gaming has already become a unique and huge industry worth billions of dollars. More and more people have become immersed in video and computer games. If we acknowledge this is true, what are the reasons?
Rationale: People lose focus on the physical landscape when they participate in it. In contrast, “A game, of course, is a constructed world with a narrative already baked in.” (King, 2015) Some people love virtual games because the real world lacks what they long for. Game designers have created these features to attract them. These elements satisfy people’s desires and help people escape from reality.
Question: How can we use principles and concepts of virtual games to help engage people in physical environment in the future?
Sub-Question: What makes virtual games so attractive and intriguing? How can we built some aspects of gaming culture into the physical environment? How can we use virtual games to activate an urban village?
Recommended Citation
Zhang, Dongqi, "Game / landscape / us" (2019). Masters Theses. 353.
https://digitalcommons.risd.edu/masterstheses/353
Creative Commons License
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