Date of Award
Master of Fine Arts (MFA)
Over the last two years, I have been developing films and video games that hybridise techniques of live action and animation. This has primarily been done by reconstructing and modifying scenes from 3D photogrammetric scans that I make of objects, people, and places, allowing me to assemble new, imaginary spaces informed by the actual architecture and dimensions of my surroundings.
The film Cloak Wood was entirety is shot on 16mm Kodak stock. The physicality of this analogue technique confers the modified virtual space and its inhabitants with the aesthetic integrity of the actual. The virtual space, constructed from real objects and people, is thus received back into the physical realm through the process of film exposure, granting it a reality ontologically indiscernible from the accompanying liveaction footage.
Brett, Thomas, "Cloak Wood" (2021). Masters Theses. 628.
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