Date of Award

Spring 5-30-2020

Document Type

Thesis

Degree Name

Master of Industrial Design

Department

Industrial Design

First Advisor

Paolo Cardini

Second Advisor

Leslie Fontana

Third Advisor

Shayna Pimental

Abstract

Living in a digital age, it is imperative--now more than ever--that children engage in hands-on, experiential learning activities to ensure that their ability to relate to the world is not compromised by technology. Children actively need playful, open-ended and self-directed mental stimulation for their young brains to develop and grow. Public school standards stifle a child’s right to succeed in alternative strengths and inhibit opportunities for self-exploration and self-expression. Game design and fort construction are examples of accessible, hands-on activities in which a child can creatively immerse themselves. In doing so, they can begin to interact with the tangible world, boosting confidence in their own ability to problem solve without digital interference.

Creative Commons License

Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.

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