Date of Award

Spring 5-30-2020

Document Type

Thesis

Degree Name

Master of Industrial Design

Department

Industrial Design

First Advisor

Paolo Cardini

Second Advisor

Leslie Fontana

Third Advisor

Shayna Pimental

Abstract

Living in a digital age, it is imperative--now more than ever--that children engage in hands-on, experiential learning activities to ensure that their ability to relate to the world is not compromised by technology. Children actively need playful, open-ended and self-directed mental stimulation for their young brains to develop and grow. Public school standards stifle a child’s right to succeed in alternative strengths and inhibit opportunities for self-exploration and self-expression. Game design and fort construction are examples of accessible, hands-on activities in which a child can creatively immerse themselves. In doing so, they can begin to interact with the tangible world, boosting confidence in their own ability to problem solve without digital interference.

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