Date of Award
Master of Fine Arts (MFA)
This is hardly groundbreaking, but graphic designers
(or at least this graphic designer)
should gather up information first hand
(rather than waiting to be handed content)
using multiple points of view
(because design needs to be rooted in the broader world)
and then address the resultant multiplicity
(which is chaotic and confusing)
by charting a somewhat linear path through it
(because I have an editorial point of view)
while still acknowledging the underlying complexity
(because it's not the only point of view)
giving structure that is coherent with the subject
(because without structure you just have a pile of content)
form that is responsive, honest, and demonstrative
(because design should take on the texture of the subject),
and ultimately sitting or disturbing the result.
Peabody, Marcus, "Groundwork" (2019). Masters Theses. 340.
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