Through a fluid curricular philosophy and shared open research structures, the program is designed to prepare responsible, resourceful, collaborative and accomplished artists and cultural producers able to evaluate and understand the importance of their work within a wide range of contexts.
In the second year, D+M students research specific areas of interest, including new forms of sensing and physical interface production, experimental games, augmented reality, motion graphics, electronic music and sound arts, hybrid architectural/media environments, experimental industrial design, wearable computing, digitally articulated sculpture and responsive environments. Overall, the thesis project should hybridize, redefine and rearticulate form and meaning in the digital arts.
These works are licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 License.
Theses/Dissertations from 2015
Neoplastic therapy : on violence and aesthetics, Mengyu Chen